Learn about DragonBox - our philosophy and how we got to where we are today.
We are a team of educational experts, dedicated teachers, game developers, designers, cognitive scientists, writers and artists who are passionate about creating innovative and engaging game based learning tools.
Our mission is to create the best learning experiences for children, both at home and at school.
Our learning tools have won several international awards and are today used by over a million parents, teachers and children worldwide.
Discover the steps that brought us to where we are today.
High school math teacher Jean-Baptiste Huynh and game developer and cognitive scientist Patrick Marchal meet for the first time
R&D on early prototypes for an algebra game starts.
DragonBox is established in Oslo with investments from Opera alumni John Von Tetchner and Rolf Assev.
Release of the Algebra game DragonBox (later DragonBox Algebra 5+).
Release of DragonBox Algebra 12+, a deeper exploration of algebraic concepts
The first Algebra Challenge is launched in partnership with Center for Game Science at the University of Washington in the US.
Release of DragonBox Elements, a geometry game exploring Euclid’s Elements and geometry proofs
DragonBox Algebra and DragonBox Elements enter all classrooms in Uruguay as part of the Ceibal 1:1 Device Project.
Release of DragonBox Numbers, a game designed to help kids between 4 and 8 build a strong number sense.
Start of the development of DragonBox School - a complete math curriculum for primary school.
DragonBox School begins pilot testing in first grade classrooms in Skedsmo County, Norway.
Release of DragonBox BIG Numbers, the resource management game starring the Nooms, that teaches long addition and subtraction.
Release of Magnus’ Kingdom of Chess, an adventure based game that makes chess fun and easy to learn - developed in collaboration with world champion Magnus Carlsen
DragonBox School is being used as full math curriculum in schools in Finland and Norway
DragonBox and Kahoot! are joining forces to turn each classroom into children’s dream playground.